Large City: Doorness

Doorness

Doorness
Example Sylvin architecture.
StateSylvanian Empire
ProvenceMerland County
Sub ProvenceVertgate Dutchy
RegionKǟyzufke-frot Holt
Founded1127
Community LeaderEarl Shtin Tewksbury
Area268 km2 (107 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation712 m (2335 ft)
Average Yearly Precipitation226 cm/y (88 in/y)
Population63692
Population Density237 people per km2 (595 people per mi2)
Town AuraEnchantment
Naming
Native nameDoorness
Pronunciation/dɔː/ /nɛs/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Doorness (/dɔː/ /nɛs/ [Translation Unavailable]) is a subtropical Large City located in Vertgate Dutchy, Merland County, within the Sylvanian Empire.

The name Doorness is derived from the Sylvin language, as Doorness was founded by Gāwm Sérm 'Harley Ophelia' Ma̋chvé̄ Mboīkīrm Cúónvér Atkinson, who was culturaly Sylvin.

Climate

Doorness has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a cool 19°C (66°F) and its average temperature during the winter being a cool 15°C (59°F). Doorness receives an average of 226 cm/y (88 in/y) of precipitation, most of which comes in the form of rain during the summer. Doorness covers an area of nearly 268 km2 (107 mi2), and an average elevation of 712 m (2335 ft) above sea level.

Overview

Doorness was founded durring the early 12th century in winter of the year 1127, by Gāwm Sérm 'Harley Ophelia' Ma̋chvé̄ Mboīkīrm Cúónvér Atkinson. The establishment of Doorness was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Gāwm Sérm 'Harley Ophelia' Ma̋chvé̄ Mboīkīrm Cúónvér Atkinson struck deals with nearby nations and communities to establish Doorness as a prison colony.

Doorness was built using the conventions of Sylvin durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Doorness is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Doorness is buildings are grouped arround an odd layout of narrow cobblestone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Doorness, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Doorness's Relic of the World That Was are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Right off the bat Doorness hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. Precisely how it has gained its wealth is a mystery. Doorness is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Doorness possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Doorness has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Doorness has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Doorness. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Doorness's parks.

Doorness has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Doorness.

Doorness has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Doorness has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Doorness has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Doorness has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Doorness has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Doorness has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Doorness has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Doorness's public wards, blessings, and other arcane systems.

Doorness has an Millitary Academy which trains military officers and specilists.

Doorness possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Doorness's grid is powered by a boiler and turbine based power plant.

Doorness's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Doorness has a first rate hospital which caters to anyone in need of long term medical care.

Doorness has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Doorness has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Doorness's natural decorations nor waterways.

Doorness has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Doorness has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Doorness has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Doorness is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

The law within Doorness is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.

Doorness's chapel was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Doorness rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Gremlin near Doorness are known to be quite timid.

Doorness's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local toxin to channel Conjuration energies of tier 2 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 119
  • Farmers: 193
  • Farm Laborer: 276
  • Hunters: 219
  • Milk Maids: 163
  • Ranchers: 84
  • Ranch Hands: 202
  • Shepherds: 151
    • Farmland: 254768 m2
    • Cattle and Similar Creatures: 15923
    • Poultry: 191076
    • Swine: 12738
    • Sheep: 636
    • Goats: 127
    • Horses, Mounts, and Beasts of Burden: 6369

Craftsmen

  • Arms and Toolmakers: 127
  • Blacksmiths: 155
  • Bookbinders: 81
  • Buckle-makers: 88
  • Cabinetmakers: 141
  • Candlemakers: 219
  • Carpenters: 231
  • Clothmakers: 176
  • Coach and Harness Makers: 66
  • Coopers: 167
  • Copper, Brass, Tin, Zinc, and Lead Workers: 87
  • Copyists: 61
  • Cutlers: 55
  • Fabricworkers: 141
  • Farrier: 386
  • Furriers: 40
  • Glassworkers: 212
  • Gunsmiths: 123
  • Harness-Makers: 60
  • Hatters: 131
  • Hosiery Workers: 46
  • Jewelers: 69
  • Leatherwrights: 163
  • Locksmiths: 65
  • Matchstick makers: 104
  • Musical Instrument Makers: 95
  • Painters, Structures and Fixtures: 83
  • Paper Workers: 93
  • Plasterers: 83
  • Pursemakers: 102
  • Roofers: 67
  • Ropemakers: 63
  • Rugmakers: 62
  • Saddlers: 115
  • Scabbardmakers: 139
  • Scalemakers: 68
  • Scientific, Surgical, and Optical Instrument Makers: 41
  • Sculptors, Structures and Fixtures: 62
  • Shoemakers: 60
  • Soap and Tallow Workers: 195
  • Tailors: 363
  • Tanners: 80
  • Upholsterers: 87
  • Watchmakers: 89
  • Weavers: 187
  • Whitesmiths: 51

Merchants

  • Adventuring Goods Retellers: 43
  • Arcana Sellers: 44
  • Beer-Sellers: 87
  • Booksellers: 99
  • Butchers: 163
  • Chandlers: 172
  • Chicken Butchers: 179
  • Entrepreneurs: 66
  • Fine Clothiers: 148
  • Fishmongers: 155
  • Florists: 39
  • Potion Sellers: 113
  • Resellers: 244
  • Spice Merchants: 82
  • Wine-sellers: 135
  • Wheelwright: 96
  • Woodsellers: 61

Service workers

  • Bakers: 398
  • Barbers: 310
  • Coachmen: 95
  • Cooks: 353
  • Doctors: 131
  • Gamekeepers: 95
  • Grooms: 57
  • Hairdressers: 227
  • Healers: 174
  • Housekeepers: 205
  • Housemaids: 318
  • House Stewards: 193
  • Inns: 63
  • Laundry maids: 122
  • Maidservants: 181
  • Nursery Maids: 127
  • Pastrycooks: 205
  • Restaurateur: 276
  • Tavern Keepers: 265

Specialized Laborer

  • Ashworkers: 87
  • Bleachers: 57
  • Chemical Workers: 36
  • Coal Heavers: 138
  • In-Town Couriers: 135
  • Long Haul Couriers: 141
  • Dockyard Workers: 138
  • Gas Workers: 31
  • Hay Merchants: 52
  • Leech Collectors: 161
  • Millers: 141
  • Miners: 135
  • Oilmen and Polishers: 96
  • Postmen: 144
  • Pure Finder: 84
  • Skinners: 187
  • Sugar Refiners: 36
  • Tosher: 95
  • Warehousemen: 212
  • Watercarriers: 139
  • Watermen, Bargemen, etc.: 193

Skilled Laborers

  • Accountants: 81
  • Alchemist: 89
  • Clerk: 129
  • Dentists: 63
  • Educators: 174
  • Engineers: 92
  • Gardeners: 64
  • Mages: 47
  • Plumbers: 69
  • Pharmacist: 74
  • Professors: 27
  • Scientists: 46
  • Wizards: 28

Civil Servants

  • Adventurers: 60
  • Bankers: 86
  • Civil Clerks: 148
  • Civic Iudex: 71
  • Consultants: 41
  • Exorcist: 141
  • Fixers: 76
  • Kami Clerk: 128
  • Landlords: 128
  • Lawyers: 79
  • Legend Keepers: 106
  • Militia Officers: 454
  • Monks, Monastic: 193
  • Monks, Civic: 212
  • Historian, Oral: 127
  • Historian, Textual: 72
  • Policemen, Sheriffs, etc.: 144
  • Priests: 353
  • Rangers: 84
  • Rat Catchers: 98
  • Scholars: 97
  • Spiritualist: 124
  • Slayers: 36
  • Storytellers: 240
  • Military Officers: 212

Cottage Industries

  • Brewers: 205
  • Comfort Services: 212
  • Enchanters: 69
  • Herbalists: 71
  • Jaminators: 219
  • Needleworkers: 205
  • Potters: 104
  • Preserve Makers: 199
  • Quilters: 95
  • Seamsters: 353
  • Spinners: 205
  • Tinker: 72
  • Weaver: 159

Artists

  • Actors: 67
  • Architects: 25
  • Bards: 92
  • Costumers: 38
  • Dancers: 73
  • Drafters: 42
  • Engravers: 50
  • Fine Furniture Carpenters: 30
  • Glaziers: 68
  • Inlayers: 62
  • Musicians: 193
  • Painters, Art: 32
  • Playwrights: 66
  • Sculptors, Art: 54
  • Wood Carvers: 235
  • Writers: 212

Produce Industries

  • Butter Churners: 219
  • Canners: 199
  • Cheesmakers: 227
  • Ice Merchants: 28
  • Millers: 127
  • Picklers: 104
  • Smokers: 81
  • Stockmakers: 69
  • Tobacconists: 102
  • Tallowmakers: 144

24126 of Doorness's population work within a Foundational Occupation.

35745 of Doorness's population do not work in a formal occupation, but do contribute to the local economy. 3821 (6%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami granted the town a great harvest. One of Doorness's local festivals commemorates this miracle.

History